However, taking advantage of the higher attack rates require the player to hammer away at the attack button this can be tiresome. There are no upgrades for the damage-per-hit of the hair-whip, but there are upgrades which increase its attack rate. Of course, seasoned Metrovania followers would recognize this immediately as a facsimile of Simon Belmont’s whip in Castlevania. (In fact, this would be a staple throughout the sequels, regardless of Shantae’s genie status or lack thereof.) Like in the previous game, Shantae attacks enemies with her incredibly resilient hair. As for the act of defeating them, it is as simple as hitting them repeatedly – in the weak spots, for the case of enemies which are otherwise impervious elsewhere – until they keel over and disappear. Different enemies may react differently to the player character’s presence and/or aggression, but most of them can be simply bypassed if the player does not want to bother with them. There are enemies, but most of them are idiots who either stand in place and act like turrets, or make circuits around the platform that they are on. some platforming has to be done.Īlso, as is typical of a Metrovania game, combat is a simple affair. Typically, in a Metrovania title, the player has to spend some effort into getting the player character into place before he/she can advance, i.e. The player can only advance by finding “powers” which grant access to these levels, usually through means which are more complex than just finding keys. Like its predecessor, Risky’s Revenge is a “Metrovania” game: the game world is composed of levels with (mostly) non-linear connections, but not all levels are immediately accessible. It is unfortunate though that this exposition only comes after a narrative progression that may seem all too familiar. In fact, the only worthwhile narrative elements are more bits on the backstory of the former guardians of Sequin Land, the genies, and some revelation about Shantae’s non-genie capabilities. There are still MacGuffins (magical seals instead of magical stones this time), the machinations of friend-enemies (such as those of the amusingly curvaceous and youthful zombie Rottytops) and plenty of lamp-shading, among other tropes which would be recognizable to a seasoned story-goer. People who have played the first game might discover that the story in Risky’s Revenge recycles a lot of plot elements in the first game. If not for the banter and other amusing writing in the secondary plots, the main plot is mostly forgettable. Like the previous game, the story in this one revolves around magical artifacts that the antagonist (Risky) and protagonist (Shantae) want for different reasons. Although Risky’s plan for a war machine has been foiled, she is back again with another plan. The narrative of the game occurs some (unspecified) time after the events of the first Shantae title. Sequin Land is again the continent of this world that is chosen as the setting. Like the previous game, Risky’s Revenge takes place in a fictional fantastical world, seemingly an amalgam of the discovery-era Caribbeans, ancient Persia and even a little of Arabia during World War I. The improvement in the artwork since the first game is very obvious. The porting also includes a little additional content, made possible by the Kickstarter backing of the fourth and most recent entry in the series at this time of writing. It is also the first title in the series to be ported to the computer platform (four years later, in 2014). Ten years later (in 2010), the series would continue with Risky’s Revenge, which would become notable for doing a lot of risqué things for a Nintendo handheld title, such as amusingly animated breasts on the sprites of female characters. It had faded to relative obscurity, though not before obtaining a cult following thanks to its witty and charming presentation. It still does, but the game that made WayForward more prominent (albeit not immediately) is Shantae, its flagship product.Īt the time, it might have been derided as a gender-bent, fantastical knock-off of Rockman and perhaps even the second Legend of Zelda title. By Gelugon_baat | Review Date: September 18, 2017įor a while since its debut back in the early 1990s, WayForward made mostly forgettable licensed games under contract.
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